Ink
Allows you to configure the amount and/or density of the paint to apply, how to mix or stretch colors and the like. It also allows you to configure opacity.
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The following items are not available for [Vector layer] and layers whose [Expression color] is [Monochrome]. ·Color mixing ·Amount of paint ·Density of paint ·Color stretch ·Intensity of blur |
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Some settings may not display depending on the selected tool or sub tool. |
(1) Opacity
Configures the opacity of the drawing. A slider allows you to change the setting. You can also change the setting by using the up and down arrow icons next to the value box. The [Dynamics] button allows you to select which input settings affect the opacity. For example, configuring [Pen pressure] for [Dynamics] makes it easier to vary the tone in accordance with the pen pressure.
For more information on dynamics, see "Dynamics settings" .
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·[Opacity] is not available when using the [Fill] tool, [Dot pen] sub tool or [Lasso fill] tool to draw on a layer whose [Expression color] is [Monochrome]. ·[Dynamics] cannot be configured when [Color mixing] is turned on. |
(2) Combine mode
Set how to overlap subsequent drawing colors over the first drawing color when drawing in multiple colors on the same layer. Select one from the combine modes described below. This setting is available when [Color mixing] is turned off.
Normal |
Overlaps the drawing color used in the upper layer as-is to the drawing colors used in the lower layer. |
Darken |
The RGB values of the first drawing color are compared to those of subsequent drawing colors and the color with the lowest values is displayed. |
Multiply |
The RGB values of the first drawing color are multiplied by those of subsequent drawing colors. After combine, the colors are darker than the originals. If white is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Color burn |
Produces an effect similar to the "Burn" in silver halide photography. The original drawing colors are first darkened to enhance contrast and then combined with the fill color. If white is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Linear burn |
The drawing colors used in the lower layer are first darkened and then, combined with that used in the upper layer. If white is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Black burn |
Subsequently drawn areas are darkened to create an effect like an underexposed photo. The effect is not applied when the original color is transparent. |
Subtract |
Subtraction is performed between the RGB values of the first drawing color and those of subsequent drawing colors. After blending, the color is darker than the first color. If black is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Lighten |
The RGB values of the first drawing color are compared to those of subsequent drawing colors and the color with the highest values is displayed. |
Screen |
The drawing colors used in the lower layer are first inverted and then, multiplied by that used in the upper layer. After combine, the colors are brighter than the originals. However, if black is used as a subsequent drawing color, the first drawing color is displayed as-is. Additionally, if white is used as a subsequent drawing color, white is displayed as-is. |
Color dodge |
As with "Dodge" in silver halide photography, brightens the colors used in the lower layer to decrease contrast. If black is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Dodge (Glow) |
Produces stronger effect on semi-transparent areas than [Color dodge]. If black is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Dodge (White burn) |
Subsequently drawn areas are brightened to create an effect like an overexposed photo. This effect is not applied if the first color is transparent. |
Add |
Addition is performed between the RGB values of the first drawing color and those of subsequent drawing colors. After combine, the colors are brighter than the originals. If black is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Add (Glow) |
Produces stronger effect on semi-transparent areas than [Add]. If black is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Overlay |
Combines by applying [Multiply] or [Screen] depending on the overlapped colors. After combine, bright areas are brighter and dark areas, darker. |
Soft light |
The result differs depending on the brightness of the subsequent drawing colors. If the subsequent drawing color is brighter than 50% gray, the result is brighter than the original color, like the dodge effect. If the subsequent drawing color is darker than 50% gray, the result is darker than the original color, like the burn effect. If the subsequent drawing color is 50% gray, the first drawing color is displayed as-is. |
Hard light |
The result differs depending on the brightness of the subsequent drawing colors. If the subsequent drawing color is brighter than 50% gray, the result is a bright color resembling [Screen]. If the subsequent drawing color is darker than 50% gray, the result is a dark color resembling [Multiply]. If the subsequent drawing color is 50% gray, the first drawing color is displayed as-is. |
Difference |
Subtraction is performed between the first drawing color and the subsequent drawing color and the absolute value is used for blending with the first drawing color. |
Erase |
The first drawing color is erased in the area where the subsequent color is drawn. |
Background |
The subsequent color is drawn underneath the first color. The subsequent color overlaps as if it were the first color. |
Replace alpha |
The subsequent color overlaps over the first color. The opacity of the overlapping area is converted to the [Opacity] specified on the [Sub Tool Detail] palette and the [Tool Property] palette. |
Compare density |
Filling is only done if the opacity of the subsequent drawing color is greater than that of the first color. |
Erase (compare) |
The first color is only erased if the value obtained by subtracting the opacity of the subsequent color from 100 is smaller than the opacity of the first color. |
Vivid light |
Contrast is strengthened or weakened according to the subsequent drawing color when blending. If the subsequent drawing color is brighter than 50% gray, the burn effect is applied to brighten the area. If it is darker than 50% gray, the dodge effect is applied and the contrast is strengthened. |
Linear light |
The brightness is increased or decreased according to the subsequent drawing color when blending. If the subsequent drawing color is brighter than 50% gray, the area is brightened. If it is darker than 50% gray, the area is darkened. |
Pin light |
The image color is overlapped according to the subsequent drawing color when blending. If the subsequent drawing color is brighter than 50% gray, the subsequent color overlaps only in the areas where the first color is darker. If the subsequent drawing color is darker than 50% gray, the subsequent color overlaps only in the areas where the first color is brighter. |
Hard mix |
The RGB values of the subsequent drawing color are added to the RGB values of the first drawing color. If the total of an RGB value is higher than 255, it is converted to 255. If the total of an RGB value is lower than 255, it is converted to 0. |
Exclusion |
An effect similar to [Difference], except with a lower contrast. If white is used as a subsequent drawing color, the colors are blended with the subsequent color inverted. If black is used as a subsequent drawing color, the first drawing color is displayed as-is. |
Darker color |
The brightnesses of the subsequent color and the first color are compared and the color with the lower value is displayed. |
Lighter color |
The brightnesses of the subsequent color and the first color are compared and the color with the higher value is displayed. |
Divide |
Each RGB value of the first drawing color is multiplied by 255 and divided by the respective RGB value of the subsequent drawing color. |
Hue |
The hue of the subsequent drawing color is applied while maintaining the brightness and saturation values of the first drawing color. |
Saturation |
The saturation of the subsequent drawing color is applied while maintaining the brightness and hue values of the first drawing color. |
Color |
The hue and saturation of the subsequent drawing color are applied while maintaining the brightness of the first drawing color. |
Brightness |
The brightness of the subsequent drawing color is applied while maintaining the hue and saturation of the first drawing color. |
(3) Color mixing
When turned on, allows you to paint by mixing the already used colors as in water coloring.
Blend |
Mixes the already used colors and paints by adding the drawing color. |
Running color |
Blurs the already used colors and then, paints by adding the drawing color. It allows you to create a running color effect. |
(4) Amount of paint
Configures the amount of paint for the drawing color. Amount of paint is the ratio for mixing the RGB components of the drawing color with the ground color (color already painted on the layer). The bigger value is, the higher percentage of RGB values of drawing color. The [Dynamics] button allows you to select the settings of the tablet and the like which affect the amount of paint. This setting is available when [Color mixing] is turned on.
For more information on dynamics, see "Dynamics settings" .
(5) Density of paint
Configures the density of paint for the drawing color. Density of paint is the percentage for mixing transparent values of ground color (color already painted on layer) and drawing color. The bigger value is, the higher percentage of transparent values of drawing color. The [Dynamics] button allows you to select the settings of the tablet and the like which affect the density of paint. This setting is available when [Color mixing] is turned on.
For more information on dynamics, see "Dynamics settings" .
(6) Color stretch
Adjusts how much to keep the color at the start of the stroke when drawing. This setting is available when [Color mixing] is [Blend] or [Running color].
·The smaller the value, the shorter will be the length for blending with the surrounding color.
·The larger the value, the longer will be the length for blending with the surrounding color.
(7) Intensity of blur
Configures the way the already painted color will run when [Running color] is configured for [Color mixing].
Automatic |
The already painted color will run in conjunction with the line thickness. |
Fixed value |
The already painted color will run as specified by the slider or input value. |
(8) Fixed intensity of blur
Specifies how strong the already painted color will run when [Fixed value] is configured for [Intensity of blur]. The [Dynamics] button allows you to select the settings of the tablet and the like which affect the intensity of blur.
For more information on dynamics, see "Dynamics settings" .
(9) Where to create (When [Gradient] tool is selected) [PRO/EX]
Specifies the target layer when drawing with the [Gradient] tool.
Draw on editing layer |
Applies gradient directly to the selected layer. |
Create gradient layer |
Creates a new layer to apply gradient. When gradient layer is used, you will be able to edit the gradient angle and position even after drawn. |