Light Table Layer Operation
This chapter describes how to operate the Animation Cels palette and light table layers. Light table layers can be configured using the [Light table] tool and Tool Property palette in addition to the Animation Cels palette.
Register cel to light table
Register a cel or layer to be used as a drawing reference to the Animation Cels palette.
Drag and drop a reference cel or layer by dragging and dropping it from the Layer palette to the [Light table specific to cel] or [Common light table for canvas] on the Animation Cels palette.
It is registered as a light table layer on the Animation Cels palette.
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Cels registered to the light table cannot be deleted from the Layer palette. Deregister the cels from the Animation Cels palette before deleting them. For information on how to deregister, see "Deleting a light table layer". |
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If the layer contains a layer folder or layer mask, the folder or mask is merged in the version of the layer that is registered to the Animation Cels palette. If the [Edited cel] changes when dragging and dropping a cel, this issue can be resolved by turning on [Fix current animation cel as editing target] on the Animation Cels palette before selecting the reference cell. Turn off [Fix current animation cel as editing target] before drawing another cel. You can also register cels to the light table by clicking [Register selected layer] on the Animation Cels palette. For details, see "Functions of Animation Cels Palette". Click [Select and register file] on the Animation Cels palette to register another image file to the light table. For details, see "Functions of Animation Cels Palette". The default color mode for light table layers can be set in [Preferences]. For details, see "Light table". |