Playback settings
Edit playback settings for animation.
Play in real time
Plays the animation according to the frame rate.
|
When an animation is played with [Play in real time] turned on, it plays according to the set time. However, drop-frame (where not all of the cels can be played) may occur. |
Play all frames
This plays all frames when playing the animation.
|
·When playing with [Play all frames] active, all frames are played instead of eliminating the restriction to play within the set time. This means that the animation may play more slowly than the actual playback speed. ·When playing with [Play all frames] active, audio files in the audio track will not be played. To play audio files, turn on [Play in real time]. |
Loop play
This button enables loop play. When playing animation, playback will return to the first frame after reaching the last frame.
Render 2D camera
When active, the camera movement set in the 2D camera folder track is applied when the animation is played.
Render before starting playback
Turn this on to render the playback range of the animation before playing the animation.
This avoids issues where playback is delayed due to the time taken to load the animation. However, rendering before playing the animation means that there may be a delay before playback starts.
Prefer speed
If the canvas has a high resolution, the resolution will automatically be reduced when playing the animation to improve the playback speed.
A cache is created with images at a size near the scale of the canvas when playing the animation. When the scale is changed during playback, the cache is discarded according to the scale.
Prefer quality
When the canvas has a high resolution, the resolution is automatically reduced when playing the animation to improve the playback speed.
A cache is created with images at a size near the scale of the canvas when playing the animation. The cache is not discarded when the scale is changed during playback.